inputFile=tracefile.txt OpenGL API call trace file name bufferFile=BufferDescriptors.dat OpenGL API call buffer descriptors file name memFile=MemoryRegions.dat OpenGL API call memory regions file name
freezeFrame=0 Sets if the player reproduces the trace in sequence (0) or stops after each frame (0). When freezeMode is enabled use the 'f' key to move to the next frame fps=100 Maximum framerate for the reproduction (freezeMode disabled resTrace=1 Use (1) the resolution specified in the trace as the reproduction resolution/window size resViewport=1 Use (1) the resolution specified by the first glViewport() call defaultRes=800x600 Sets the default resolution if the other two methods are disabled or fail to obtain a resolution startFrame=0 Sets the reproduction start frame. If set different from 0 GLPlayer will skip and avoid rendering the first n frames of the trace autoCapture=0 If set to 1 captures and dumps as bmps all the rendered frames. Manual capturing is performed using the 'C' key. bufferCache=100 (ask Carlos) allowUndefinedBuffers=0 (ask Carlos)
While reproducing the trace this keys can be used :
ESC End the reproduction C Capture the current frame (only works with freeze mode) F Move to the next frame (only works with freeze mode)